Ian Ward's email:
first name at this domain
wardi on OFTC, freenode and github
The latest development version of Urwid's
raw_display module now supports 88 and 256-colour modes. Colour modes now also support
bold(separate from bright colours when available.)
The default high colour palettes include a colour cube (4x4x4 or 6x6x6) and a gray scale (8 or 24 values.) I made the assumption that most application developers won't care whether a user has 88 or 256 colours, just that they have more than the usual 16. This led me to the following naming scheme for high colours:
#ffffor colours in the colour-cube
g100for values in the gray scale (
h255for a precise colour
This is a recording of the presentation I gave to the Ottawa Canada Linux Users Group (OCLUG) on September 2 about their Django-based web site. I covered the server and virtualhost configuration for OCLUG, and two new features recently added to the site. I also presented some general information about how Django handles requests and discussed some of the code for the new features.
This is a recording of the second Kernel Walkthrough given by Bart Trojanowski for the Ottawa Canada Linux Users Group. This time Bart covers the x86 boot process in Linux. He gives a presentation with Q+A in the first hour. In the second hour he walks thorough the Linux C and assembly code itself.
We were generously hosted again by TheCodeFactory, a local hotbed of high-tech startup companies.
Special thanks again to Richard Guy Briggs for help with this recording.
The game and level designers at Nintendo truly brilliant every now and then. When looking for a way to make the New Super Mario Brothers on Nintendo DS more challenging I decided to try playing it with only one of the two primary buttons given to maneuver the little rotund plumber about. I figured that by only jumping and never pressing the dash button that I might be able to beat the game but that most of the secrets would be out of reach.
In fact, all the levels can be completed, 98% of the coins collected and 83% of the secret level exits accessed without ever pressing dash. And the game is much harder (it really was too easy to start with.)
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